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Turbo Tennis at the Dome (Greenwich borough residents)

If you're not going to Colchester tomorrow, live in the borough of Greenwich and have one of their Greenwich Cards, they're giving away 1,000 free tickets to the Turbo Tennis at the Dome...
Six of the world's top tennis stars are coming to The O2 tomorrow, Saturday 15 September, to take part in Betfair Turbo Tennis - one day of rapid-paced matches after which the winner takes home $100,000.

GreenwichCard has 1,000 Turbo Tennis tickets to give away to GreenwichCard holders on the day. Simply bring your valid GreenwichCard to the Greenwich Tourist Information Centre from 10am on Saturday 15 September to collect your free tickets. Up to four tickets will be allowed per person.

The Tourist Information Centre is located at Pepys House, 2 Cutty Sark Gardens, Greenwich.

(looks like they haven't been able to shift the tickets at £25 each...)

Comments

  • and how does "turbo tennis" work?

    is it like a best of 7 games or do the players take some speed just before they step on court?
  • Says 'ere:
    Forget strawberries and cream. Forget deuces and net calls. Betfair Turbo Tennis is an afternoon full of drama, lights, music and noise.

    With matches lasting no longer than 30 minutes and 'sudden death' points replacing deuces, this event will capture all that’s great about tennis, with none of the rain-delays and long rest breaks.
  • here we go:

    To speed things up, we have introduced a few new rules for Betfair Turbo Tennis:
    1. Matches will last for 30 minutes.
    After 27 minutes, a klaxon will sound signalling that the current game will be the last game of the match. If the score is tied after this game a sudden death point will be played to decide the winner. The player who would have been due to serve in the next game will serve this point. The receiver will choose the court to receive into.
    2. The following breaks will be permitted.
    a. Between serves - 10 seconds
    b. Between points - 15 seconds
    c. Between games - 30 seconds
    Failure to comply with these times will result in the offending player forfeiting the point. The receiver can also forfeit a point for delaying tactics.
    3. No net cords. Play will continue provided the serve is in.
    4. At deuce, no advantage will be played, producing a sudden-death scenario. The receiver will be allowed to choose in which court he wishes to receive.
    5. There will be one change of ends after 15 minutes (at the end of the game in progress). A one-minute rest period will be allowed at the change of ends only.
    6. A drinks/towel station will be situated at each end of the court. Players will be allowed to use these at any time during the match subject to compliance with the time restraints. A player may choose to forfeit a point in order to spend time at the station.
    7. Players will be required to serve with the first two balls given to them by the ball children. If a player rejects a ball, he will be left with just one serve. If a player has a ball in his pocket but asks the ball boy for two more balls he will also forfeit a serve.
    8. Once the server has thrown the ball up for the toss, he must hit it. If he doesn’t, it will be counted as a fault.
    9. Players must be ready for their match one minute after the end of the previous match.
    10. There will be a two-minute warm up time prior to each match. Warm up facilities will also be available courtside throughout the session e.g. bikes, skipping ropes etc.
    11. All players must remain courtside for the duration of the evening. Physiotherapy will also take place courtside unless, in the opinion of the medical team, the treatment should be carried out in private.
  • No amphetamines? Damn, was looking forward to Henman off his nut.
  • So basically it's boring old tennis' idea of Twenty 20....
  • Yup. Only lasts four hours as well (2.30-6.30).
  • Taking the idea further, what about "Turboing up" other sports?

    Turbo Archery, one arrow each, nearest the bull wins. The whole Olympic tournament could be over in half an hour.

    Turbo snooker, One red, one black, one frame. Winning the toss could be the greatest skill you need to develop.

    Turbo Basketball, first team to miss when in possession loses.
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