No, but I have a Vive. Early days, but it's really something when you get so immersed in a new environment. Playstation VR will do a lot for the VR industry due to the scale of their inbuilt market, but I think they've hamstrung themselves a little with the tracking system they've used. With Steam VR, Oculus and Playstation VR pushing consumer VR forward, it'll be an interesting few years.
Yeah, got one here. Absolutely brilliant, headset takes some getting used too to stop the lens fogging but otherwise sweet as. Don't play Drive VR or whatever it's called though, unless you fancy feeling sick for the next 20mins.
VR games will, imo be a fad. VR is going to be quality for sports and live events though.
I think the tech is finally there, but it comes down to price point. Not just for public uptake, but for development of games. The PS VR is still £800, not really affordable.
Immersive worlds are hugely expensive to create, and the industry is still figuring out how the tech will influence the design. Plus some genres lend themselves much more to the experience, anything where you are relatively stationary like driving or flying. It may be some way off, but with what they have achieved in terms of open world immersion in the Witcher 3 or cinematic experience in Star Wars Battlefront in VR genuinely seems a natural evolution.
Heard some really good things about Rocksteady's Batman game and an upcoming Star wars X-wing game.
Did I hear correctly that the field of vision is only 100 degrees? Sounds like a lot of wires and the chaps here in the office has said it steams up and the games are not all that.
But when you are talking about up take as a system seller like the Wii, you have to include all the peripherals. A console, controllers, camera, a couple of games plus the headset is nearer £800 and that will be £900 if you wait for the PS pro. The reason so many Wii's sold was beacause they were affordable. The industry has already moved on from motion games to VR. Microsoft has all but given up on Kinect and Nintendo appear to be moving to a console/handheld hybrid.
For VR become a thing there has to be good games. But they cost increadible sums to make, so there needs to be a large install base to sell to for developers to take the risk. At £800-900 it still seems quite niche.
But when you are talking about up take as a system seller like the Wii, you have to include all the peripherals. A console, controllers, camera, a couple of games plus the headset is nearer £800 and that will be £900 if you wait for the PS pro. The reason so many Wii's sold was beacause they were affordable. The industry has already moved on from motion games to VR. Microsoft has all but given up on Kinect and Nintendo appear to be moving to a console/handheld hybrid.
For VR become a thing there has to be good games. But they cost increadible sums to make, so there needs to be a large install base to sell to for developers to take the risk. At £800-900 it still seems quite niche.
It is niche but the difference is it is sooo much more immersive than the Wii ever was. That was more a fun device whereas this is, as Sony say, for the gamers. It is not intended for kids - it's a serious piece of kit. And it's excellent.
VR has been around for years but looked rubbish - nowadays it's the combination of awesome gameplay, graphics and immersion that is on offer and it's got to succeed.
Did I hear correctly that the field of vision is only 100 degrees? Sounds like a lot of wires and the chaps here in the office has said it steams up and the games are not all that.
Will probably still get one in the new year!
I guess he hasn't played Batman yet? I played it at my mates and it looks and plays well.
There's not really many wires, certainly no more than you'd expect when keeping the headset light.
But when you are talking about up take as a system seller like the Wii, you have to include all the peripherals. A console, controllers, camera, a couple of games plus the headset is nearer £800 and that will be £900 if you wait for the PS pro. The reason so many Wii's sold was beacause they were affordable. The industry has already moved on from motion games to VR. Microsoft has all but given up on Kinect and Nintendo appear to be moving to a console/handheld hybrid.
For VR become a thing there has to be good games. But they cost increadible sums to make, so there needs to be a large install base to sell to for developers to take the risk. At £800-900 it still seems quite niche.
It is niche but the difference is it is sooo much more immersive than the Wii ever was. That was more a fun device whereas this is, as Sony say, for the gamers. It is not intended for kids - it's a serious piece of kit. And it's excellent.
VR has been around for years but looked rubbish - nowadays it's the combination of awesome gameplay, graphics and immersion that is on offer and it's got to succeed.
I do hope you are right. I think @kentaddick was right about sports playing a big part.
But when you are talking about up take as a system seller like the Wii, you have to include all the peripherals. A console, controllers, camera, a couple of games plus the headset is nearer £800 and that will be £900 if you wait for the PS pro. The reason so many Wii's sold was beacause they were affordable. The industry has already moved on from motion games to VR. Microsoft has all but given up on Kinect and Nintendo appear to be moving to a console/handheld hybrid.
For VR become a thing there has to be good games. But they cost increadible sums to make, so there needs to be a large install base to sell to for developers to take the risk. At £800-900 it still seems quite niche.
But I don't think it's going to be a thing that people go from not having anything ps4 related to jumping into the whole shebang. I personally already have the move controllers from PS Move and the ps4 camera from live streaming and broadcasting my gaming. I am the target market really, an avid gamer that wants to get even further into the game.
Anyway, VR is now, but some of the AR tech that is on the horizon looks ridiculous.
My life has changed from the days when I used to spends hours a month playing video games (kids will do that) but I have to say that even if I was still playing the cost of this would, likely, put me off.
Apple has revolutionised the tech market in recent years. Almost nothing that you buy now has a shelf life in excess of twelve months. Any new bit of kit will be 'upgraded' within a year or so leaving me thinking that 'I'll wait for the next gen' more and more.
I have, over the years, purchased loads of stuff that promised to be the future to then be abandoned in no time at all. My 'man's draw' is full of charging cables for old phones and old console controllers that never wore out before they were replaced. The xBox One that heralded the Kinect that, now, does no more than provide a method of turning it off - and then it takes a couple of goes.
Even the HD TVs are now being phased out for 4K - a resolution that you need to be two millimetres away from to be able to spot the pixels. This is, of course, unless you have a front room big enough for a 200" TV screen.
In the end the size of the demographic group (too much money and obsessed with getting the latest and greatest irrespective of what it is) will not be big enough to sustain the speed of change. The review of the PS4 VR talks about the jagged pictures and this from what is, obviously a fanboy! No doubt this one will be replaced in 2017 with a new one making this one obsolete and forcing those that have to be cutting edge to buy a new one.
I also can't see many parents wanting to encourage their children to attache things to their heads that may well cause eye strain and long-term problems with their eye sight.
Just in case I wasn't clear it's a no from me! ;-)
My life has changed from the days when I used to spends hours a month playing video games (kids will do that) but I have to say that even if I was still playing the cost of this would, likely, put me off.
Apple has revolutionised the tech market in recent years. Almost nothing that you buy now has a shelf life in excess of twelve months. Any new bit of kit will be 'upgraded' within a year or so leaving me thinking that 'I'll wait for the next gen' more and more.
I have, over the years, purchased loads of stuff that promised to be the future to then be abandoned in no time at all. My 'man's draw' is full of charging cables for old phones and old console controllers that never wore out before they were replaced. The xBox One that heralded the Kinect that, now, does no more than provide a method of turning it off - and then it takes a couple of goes.
Even the HD TVs are now being phased out for 4K - a resolution that you need to be two millimetres away from to be able to spot the pixels. This is, of course, unless you have a front room big enough for a 200" TV screen.
In the end the size of the demographic group (too much money and obsessed with getting the latest and greatest irrespective of what it is) will not be big enough to sustain the speed of change. The review of the PS4 VR talks about the jagged pictures and this from what is, obviously a fanboy! No doubt this one will be replaced in 2017 with a new one making this one obsolete and forcing those that have to be cutting edge to buy a new one.
I also can't see many parents wanting to encourage their children to attache things to their heads that may well cause eye strain and long-term problems with their eye sight.
Just in case I wasn't clear it's a no from me! ;-)
Yeah this is me too.....I can't be arsed with 3D glasses, sure i'm gonna put one of these on my head.....VR can just jog on for me....
I've been out the country with work so missed this initial thread.
Got given mine, can thoroughly recommend Rez, also enjoyed the Shark diving experience and if you haven't tried the free Resident Evil 7 'Kitchen' demo on PSN you're missing out if only to video your friends reactions to it
I work in the games industry and whilst the technology is still at a very early stage VR will be a huge market in a few years for both gaming, porn and general experiences. It's not going anywhere, although I expect the market will narrow. There is a lot in development.
I was chatting to the MD yesterday actually and, interestingly enough, over 50% of prototype headsets supposedly went to the porn industry. Get in.
I work in the games industry and whilst the technology is still at a very early stage VR will be a huge market in a few years for both gaming, porn and general experiences. It's not going anywhere, although I expect the market will narrow. There is a lot in development.
I was chatting to the MD yesterday actually and, interestingly enough, over 50% of prototype headsets supposedly went to the porn industry. Get in.
It was the deciding factor in blu ray over HD DVD.
Comments
Valkyrie was awesome though - might be worth a purchase.
Will try a few more demos later if I ever get home but so far I'm impressed
Immersive worlds are hugely expensive to create, and the industry is still figuring out how the tech will influence the design. Plus some genres lend themselves much more to the experience, anything where you are relatively stationary like driving or flying. It may be some way off, but with what they have achieved in terms of open world immersion in the Witcher 3 or cinematic experience in Star Wars Battlefront in VR genuinely seems a natural evolution.
Heard some really good things about Rocksteady's Batman game and an upcoming Star wars X-wing game.
Will probably still get one in the new year!
Not exactly rock and roll but it genuinely is incredibly immersive
For VR become a thing there has to be good games. But they cost increadible sums to make, so there needs to be a large install base to sell to for developers to take the risk. At £800-900 it still seems quite niche.
VR has been around for years but looked rubbish - nowadays it's the combination of awesome gameplay, graphics and immersion that is on offer and it's got to succeed.
There's not really many wires, certainly no more than you'd expect when keeping the headset light.
Also this insinuates it's not all that bad:
http://www.trustedreviews.com/playstation-vr-review
Anyway, VR is now, but some of the AR tech that is on the horizon looks ridiculous.
https://youtu.be/xgakdcEzVwg
Apple has revolutionised the tech market in recent years. Almost nothing that you buy now has a shelf life in excess of twelve months. Any new bit of kit will be 'upgraded' within a year or so leaving me thinking that 'I'll wait for the next gen' more and more.
I have, over the years, purchased loads of stuff that promised to be the future to then be abandoned in no time at all. My 'man's draw' is full of charging cables for old phones and old console controllers that never wore out before they were replaced. The xBox One that heralded the Kinect that, now, does no more than provide a method of turning it off - and then it takes a couple of goes.
Even the HD TVs are now being phased out for 4K - a resolution that you need to be two millimetres away from to be able to spot the pixels. This is, of course, unless you have a front room big enough for a 200" TV screen.
In the end the size of the demographic group (too much money and obsessed with getting the latest and greatest irrespective of what it is) will not be big enough to sustain the speed of change. The review of the PS4 VR talks about the jagged pictures and this from what is, obviously a fanboy! No doubt this one will be replaced in 2017 with a new one making this one obsolete and forcing those that have to be cutting edge to buy a new one.
I also can't see many parents wanting to encourage their children to attache things to their heads that may well cause eye strain and long-term problems with their eye sight.
Just in case I wasn't clear it's a no from me! ;-)
http://www.telegraph.co.uk/snooker/2016/10/21/ronnie-osullivan-hits-the-deck-playing-virtual-reality-pool/
Got given mine, can thoroughly recommend Rez, also enjoyed the Shark diving experience and if you haven't tried the free Resident Evil 7 'Kitchen' demo on PSN you're missing out if only to video your friends reactions to it
I was chatting to the MD yesterday actually and, interestingly enough, over 50% of prototype headsets supposedly went to the porn industry. Get in.